1. Good usability is good enough without aesthetics
Myth 1 is a doozy… I’ve always been visually inclined, maybe it came from my parents, my mom was always good at painting and calligraphy. But one thing I’ve never understood is when UXers say “Visuals don’t matter” or put less emphasis on Visual Design than Interaction Design or Research. They are all serving a different role within the UX process.
Don Norman wrote a whole book on the emotional connection in design and the impact it has on people’s perception. Rarely, does the rest of the UX process deal with emotions. It’s not till you get into the visual part of the process that we begin to talk about the feeling of how the page looks or how the interaction feels. It’s not by accident, experiencing a site is an emotional thing.
These points don’t even get into the credibility factor that good visual (or lack thereof) creates when done properly. Stanford University did a credibility study and found that 46% of people base the credibility of a company solely on the aesthetics of a site.
Great visual design can become a competitive advantage and a differentiator.
2. Skipping steps in the UX process doesn’t produce good work
Myth 2 is pretty hard for me to believe. I understand that when you’re learning the UX process you do the same process over and over and it may feel like you have to do every step for every project. But when you’re in a real-world environment, it’s unrealistic to think you’ll have the timetable to be able to go through every step for each individual project. At Blue Nile we rarely have the timeline to do that, only the larger projects get to go through the full process. We usually make smaller updates based on user feedback, iterating on current designs, or by testing.
Businesses can move pretty quickly, and sometimes there isn’t enough time to do the full UX process. Good UXer’s know what steps they need to do and what steps they can pass by on a per-project basis.
3. Everyone needs to be able to use your design
Update —
Originally, I wrote the top section to reflect that you should focus on a single user as your target customer, and make sure the product works exceptionally well for them. However, you should NOT make it so the product doesn’t work for the rest of your users.
Your product should be usable by anyone that wants to be able to use it. This means that creating accessible solutions for all users is needed, not just making it so that only your target user can us it.
4. If it works for someone else, it works for you
The 4th myth is fairly straight forward. If something works for Amazon, it doesn’t necessarily work for your site. Rarely do the use cases for the solutions line up. Just because the problem may be the same, it doesn’t mean that solution will fit your user base. You should do the competitive analysis when beginning a new project, but this does not mean you should directly implement what your competitors are doing.
I understand how people could construe a competitive analysis for directly comparing features across a site and then implementing whatever basically catches your company up in that project/page. But be very careful when looking at another companies website, their demographic may be different than your target demo and therefore not be the right solution.
5. Business needs don’t impact UX design
I’m not even sure how this myth got started. It’s almost the opposite every time you work on a project. The business has a need and we produce the best product for the user based on the need of the business. The business is what is driving Blue Nile’s order of projects. However, some companies do this a little differently, they allow UX to drive what needs to be improved.
This still doesn’t cut out the business, in the end, they make the final call on if something will actually be developed or not. This is why presentations become so important once you get into affecting project priorities.
Have you fallen into these myths before? If so, share your experience below in the comments below.